AI Insights · Timothy · October 2024
Top 5 3D Realistic Games Performance on iOS in the UK, Q3 2024
Explore the trends in downloads, revenue, and active users for the leading 3D realistic games on iOS in the UK during Q3 2024, with insights from Sensor Tower.
The third quarter of 2024 showcased interesting trends for the top 3D realistic games on iOS in the United Kingdom. According to data from Sensor Tower, these games demonstrated varied performance across metrics like downloads, revenue, and active users.
ReelShort - Short Movie & TV from NewLeaf Publishing started the quarter with a weekly revenue of around $90K, peaking at approximately $141K by the end of September. Downloads saw a substantial increase mid-quarter, climbing from 12.9K in July to about 36.3K by the quarter's end. Active users followed a similar upward trend, beginning at 72.5K and reaching about 101.6K.
Highway Overtake - Car Racing by HYPERMONK GAMES saw its revenue rise from negligible figures to over $4K in mid-August, then stabilized around $2K towards the end of the quarter. Downloads surged from a modest 17 in July to over 63K in early August, before settling around 17.8K by September's close. Active users also increased significantly, starting from just 13 and peaking at over 131K in late August.
Soccer Superstar by Real Free Soccer experienced consistent weekly revenue, maintaining figures around $600 to $800. Downloads began at 24.5K, gradually declining to approximately 9.4K by the end of September. Meanwhile, active users also saw a decrease, starting at 153K and dropping to around 111K.
EA SPORTS FC™ Mobile Soccer from Electronic Arts showed strong revenue figures, starting at $133K and ending the quarter at about $120K. Downloads remained relatively stable, with a slight increase towards the end of the quarter from 16.9K to 20.8K. Active users remained robust, peaking at 437K in late September.
Snake Clash! by Supercent, Inc. maintained a steady revenue stream, hovering around $800 to $1K throughout the quarter. Downloads began at 14.4K, peaking at 22.6K mid-quarter, before tapering off to about 10K by the end. Active users remained fairly consistent, starting at 91K and ending the quarter with approximately 117K.
For a deeper dive into these insights, visit Sensor Tower for more comprehensive data and analysis.